
It's been crazy at work and home but was finally able to work on the basemesh. I used the box modeling technique to create the model. The body and legs were separate models that I then welded together. I find that doing it that way is helpful. I'm pretty happy with it. I may rework the face/head area. The bullfrog reference I have shows the snout area to be a little longer so I may revisit it before I begin to sculpt in ZBrush. I may also rework the back foot area. But other than that, I am ready to head over to ZBrush. Right now it's at 1,764 polygons but if I rework it that will change.
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